HABA Educational STEM game Algorithm-Find the way, 5+ years , 4052218099792

134.49 € With Vat
112.07 € Without Vat

Characteristics

Type:
Educational games
Age:
5+ years
Material:
Topic:
Digits, numbers and quantities

Educational STEM game for preschoolers. Made of high-quality eco-friendly materials - wood and cardboard.

Through three fun game options, children get acquainted with the algorithms that also work in navigation systems in a playful way:

  • First game - Random Walk,  objective of the game: Players look for the shortest path to the ice cream truck by following random paths. They estimate the costs of the path and compare them with the actually calculated costs of the path. Which player guessed correctly and which game piece found the shortest path to the end point?
  • Second game -  More information assessment, goal of the game: Players try to find the shortest path to the ice cream truck by judging the different colors of the road lines and giving an indication of the real costs along the way.
  • Third game - Hill climbing algorithm, goal of the game: The simplest heuristic search algorithm is the hill climbing algorithm. Here, at each node on the path, it is checked how long or "expensive" the step to all directly accessible receiving nodes is. This procedure is similar to a climber moving to the location

An educational STEM game from the Digital Starter series - Haba education, through which children are introduced to the digital world in the form of a game.  

Features

Age: 5+ years
Number of players: 2 - 3
Duration: 20 - 25 minutes
Contents: 21 cards with paths A, 21 cards with path B, 1 wooden box, 
3 perforated boards (wood), 15 large cards with templates,
3 boards for stacking, 100 pcs. paw tokens, 16 dots, 48 ​​dot tiles,
3 WiFi figures, 1 WiFi super tracker, instructions.
Material: wood, cardboard
Size: 35 x 35 x 9 cm
Weight: 3.00 kg
Manufacturer: Haba Germany
Standard/Certificate: EN-71

Warning: Suitable for children 5+ years. 

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